The final opening film (sans sound) to show how the design of the storyboard actually turned out.
HeatDeath opening cinematic storyboard. I wanted the opening of this game to feel like an old school arcade game with an opening film as a grab screen.
Here I sketched out a storyboard to show our animator how the opening should look.
Opening Screen after the opening video. This used a spinning script on the logo to keep it interesting.
The spinning script that I wrote on the logo. This script was originally designed for the black hole.
An screen shot of the game screen
Here you can see the “even horizon” around the black hole that magnifies objects and the background that come near it.
For this I used a projection render material that showed what another camera was seeing, giving a magnification effect.
Close up of the “event horizon” effect