tagged soundgame

As this game was designed to be used in your sleep I realized, as I tried to use my phone with my eyes half-opened, that having two rows was just going to cause confusion so I pared it down to one row.

I placed it in the centre because that would be the most comfortable area for the user. I also made the buttons larger to compensate for sleepy fumbling.

I also ended up adding a little bit of gradiant at the bottom to make the cancel and select buttons clearer while also making sure the user can see that there are more slots they could pick from.

Designing UI for 7-12 year olds is interesting enough, it’s even more interesting when you’re trying to create a game to help kids go to sleep. Looking at what I was trying to accomplish I decided that the way to go was to focus on the four directions with very little going on. Incredibly basic, was my motto.
Is there too much going on?
How can I pare that back?

I originally was think about going with text, but then I thought about my brother who had difficulty reading even at seven so I designed this for my brother when he was seven. The app has two modes: story (where the user just listens to an ASMR bedtime story/passive adventure) or Game Mode (where the user can participate in and influence the story) The book and the game controller are pretty standard in apps designed for children, although I’ll have to test it out to see if kids understand the difference when they see it for the first time.

I’m going to play around with this layout and see if it ultimately meets my goal of being so easy to navigate that a child can do it with their eyes closed.