I’ve started a new project, hopefully will have the proof of concept ready to go by September.
Basically, I’m making my Sealskin pitch (Which you can check out in my Pitch section). I’m working with a great new artist Tara @seaohso, check her stuff out!
Here I have a quick prototype of my controls, since I made this I’ve reconsidered my approach to the player controls and I’m now moving to RootMotion and NavMesh. I’ll be prototyping those controls for next week. I’m taking a lot of my ideas on motion control from Oxenfree by Night School Studio. It’s a 2D game but it uses a 3D space and models with a 2D world layered on top.
The biggest reason I’m trying this approach is that I have two characters and while I can also make it multiplayer I want it to be functional for a single player first before implementing two player controls and that means I’ve got at least one character at all times who needs to follow the player.
This was something I had started with in Wanisinowin but had to create a control that merely let the player switch between the two a la The Cave, however, I don’t think that creates the best narrative in this case so in to the deep with me!