Trying to work out the main mechanic for the game.
The student will be getting a whole lot of information in the tutorial on how to use certain systems but I needed a way to have the player practice those systems until they can navigate them correctly and without help.

So I decided the best method would probably be a resource management-style game where the player spends their time filling up their “wheel of student success”.

The first playtest gave me a LOT of feedback, mostly about how the rules were confusing and the goals were not clear, so now on to iteration #2!